vrijdag 31 augustus 2012

Codex: Chaos Space Marines rumour compilation Part 2





As the continuation of the first article I’ll be listing all the rules for Chaos Space Marines and covering the HQ entries. Though there might be some uncertainties with certain models, such as the Dark Apostle or the Smith, I will feature them in a separate article.


Chaos Space Marine rules


Marked HQ can take Cult Marines of the same mark as Troops.

Most units have their leadership decreased by 1 point.

Hatred: Space Marines (Imperial Loyalists)

Icons and marks are separated and provides bonuses to the squad. Points vary between 10 -40 and 10-50 in perspective. Marks are applied to the unit and cannot be removed. Icons can be lost if the bearer is killed, so the unit will loose their bonus from the icon.

Eye of the Gods
- Suppose to be several tables which you can roll on.
- Characters are mostly likely the only ones to get a roll.
- You get a roll when:
  • winning a challenge
  • killing a monstrous creature or walker
  • annihilating a unit in close combat

HQ


Chaos Lord
- Statline same as before, 40k starterset also provide the same.
- Rules: Aura of Dark Glory – provides a 5++ save, as taken from the 40k starterset.
- Undivided Lords gets “Inspiring Presence” command trait and improved reserve manipulation.

Chaos Sorcerer
- Mastery level 1, can be upgraded to 2
- Mark of Tzeentch on HQ adds +1 to Mastery level ( does this mean a Chaos Lord gets Mastery level 1 or does this apply to Sorcerers only?)

Daemon Prince
- Doesn’t provide any benefits to your army, he just kicks ass as usual.

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