As
the continuation of the first article I’ll be listing all the rules for Chaos
Space Marines and covering the HQ entries. Though there might be some
uncertainties with certain models, such as the Dark Apostle or the Smith, I
will feature them in a separate article.
Chaos Space Marine rules
Marked
HQ can take Cult Marines of the same mark as Troops.
Most
units have their leadership decreased by 1 point.
Hatred:
Space Marines (Imperial Loyalists)
Icons
and marks are separated and provides bonuses to the squad. Points vary between
10 -40 and 10-50 in perspective. Marks are applied to the unit and cannot be
removed. Icons can be lost if the bearer is killed, so the unit will loose
their bonus from the icon.
Eye
of the Gods
-
Suppose to be several tables which you can roll on.
-
Characters are mostly likely the only ones to get a roll.
-
You get a roll when:
- winning a challenge
- killing a monstrous creature or walker
- annihilating a unit in close combat
HQ
Chaos
Lord
- Statline
same as before, 40k starterset also provide the same.
- Rules:
Aura of Dark Glory – provides a 5++ save, as taken from the 40k starterset.
- Undivided
Lords gets “Inspiring Presence” command trait and improved reserve
manipulation.
Chaos
Sorcerer
- Mastery
level 1, can be upgraded to 2
- Mark of
Tzeentch on HQ adds +1 to Mastery level ( does this mean a Chaos Lord gets
Mastery level 1 or does this apply to Sorcerers only?)
Daemon
Prince
- Doesn’t
provide any benefits to your army, he just kicks ass as usual.
- Winged
Daemon prince counts as Jump Infantry
Related articles:
Codex: Chaos Space Marines rumour compilation Part 1
Codex: Chaos Space Marines rumour compilation Part 3
Related articles:
Codex: Chaos Space Marines rumour compilation Part 1
Codex: Chaos Space Marines rumour compilation Part 3
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